WebJan 28, 2024 · Unfortunately frameworks are not allowed to have bridging headers. Mixing Swift and Objective-C/C/C++ code in a Framework requires you to have any code that the Swift code needs access to in the Public Headers section of the build target. So for Swift code to access the Unity "SendMessage" function you need access to the UnityInterface.h. WebBridging Header File, when #import, I get file not found. Close. 1. Posted by 6 years ago. Bridging Header File, when #import, I get file not found. Hi all, I was just wondering if anyone can tell me what I'm doing wrong here? edit: removed pic. I've tried searching and just can't work it out. ...
Importing Objective-C into Swift Apple Developer …
WebI had this problem too. Basically, go to the main project at the top of the Project Navigator, select on the Target in the "Targets" field, go to General, and select Choose Info.plist File under Identity. Here, choose the Info.plist file and … WebJul 20, 2015 · Add a header file to your project, named [MyProjectName]-Bridging-Header.h. This will be the single header file where you import any Objective-C code you want your Swift code to have access to. In your project build settings, find Swift Compiler – Code Generation, and next to Objective-C Bridging Header add the path to your bridging … razorlight latest album
Importing Swift into Objective-C Apple Developer Documentation
WebMar 30, 2024 · Current running version is 2.12.0-4.1.pre. I recommend you to upgrade to either latest beta or stable, make sure your project is null safe and then try again to see if the behavior still persist or not. darshankawar added the … WebThis article will tell you how to do it. 1. Create Objective-C Bridging Header File Manually In Xcode Swift Project. Click File —> New —> File menu item at Xcode top menu bar. Then select the iOS Header File template in the popup dialog window and click the Next button. Input the header file name and select the swift project folder to save it. WebOct 11, 2024 · The problem seems to be that the properties that I set for the Xcode project like so do not get set properly in the Xcode project in 2024.3. Code (CSharp): var targetGuid = proj.TargetGuidByName( PBXProject.GetUnityTargetName()); //// Configure build settings proj.SetBuildProperty( targetGuid, "ENABLE_BITCODE", "NO"); razorlight kirby\\u0027s house